Web 2.0 Technology


Web 2.0 tools are geared towards student learning and are student centered. They should provide students with the opportunities to engage in their learning and collaborate with their peers. Ideally, Web 2.0 tools should be easily accessed by students - at school and at home.

Evolving technology have given us games that consist of amazing graphics, interactive features, and "an experience for players that mimics real life" (NMC Horizon Report, p. 38). The interactive and collaborative nature of Web 2.0 tools promotes a deeper level of student engagement. By sharing these tools with our students in the math classroom, we expose them to a new and exciting world of math!

Strategies for sharing Web 2.0 tools with your students:

  • Use your interactive SmartBoard! Integrate a game into a class lesson. Students will have the opportunity to view the game on a large screen and you can point out key features you wanted your students to notice. 
  • Conduct a group viewing of an application or website. If you have the ability or resources, have all students looking at the game. Walk them through the site, step-by-step. Students benefit from a hands on experience.
  • Some apps allow for teachers to create log ins for students and their classes. This allows students to sign in at home and play the game in a different setting. Teachers can also track student or class progress. 
Some (of the endless) Web 2.0 tools to explore in your classroom:
  • Edmodo (like a facebook - but for a class)
  • Wordle (create a word splash of key words or concepts)
  • Prezi (presentation creator)
  • Twitter (send quick messages to a class!)
  • Voicethread (a audio form of presentation)
  • Khan Academy (video lessons on math topics)
  • Quizlet (create flashcards for studying)
Please feel free to share other Web 2.0 tools you have found particularly helpful in your classroom under the comment section! 










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