Software/Hardware Requirements:
Most of the Web 2.0 tool features and games discussed on the blog require similar software. Online games require internet access. Additionally, applications that are downloaded to devices, such as phones or tablets, need wireless internet access for initial download. Depending on the game, they may need wireless internet access to play or access wirelessly. Some games may require additional computer downloads such as Adobe Flashplayer.
Capabilities and Limitations:
The wonderful part of online games is that there is little limitations. Most are easy to access or join and overall, easy to manipulate. Many current gaming sites have downloadable applications (apps) that can be put onto tablets. Most games have sounds and videos that run during game time. Most devices allow for both. Headphones are a wonderful classroom tool. Thirty students' games playing aloud at a time is very overwhelming! Many games allow for students to have their own personal log in information and are therefore capable of saving their progress. It also allows for teachers to monitor growth or assign tasks within the site. Teachers - check to see if games mention alignment to Common Core standards!
Potential Issues:
The first, and most obvious issue, is that all students may not have unlimited internet access. Additionally, some schools may have limited technology resources. In an ideal world, all students would have a personal device to access on a daily basis. However, we know this is not the case. Some see technology as a blessing and a curse - when it works, it's wonderful. When it doesn't, it ruins our day! It is important to always have a back up plan when including games into the classroom. For students who do not have internet access at home, accommodations must be considered.
If you have the luxury of a set of devices/tablets in your classroom, remember to keep them fully charged! There is nothing worse than being in the middle of a game and the battery dies.
Another potential issue (although it sounds silly) is log ins. Be sure to save a copy of all student assigned log in information. Perhaps create a webpage that students can access if they forget their log in the night before an online assignment or task completion is due.
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